The Sonic Production Intelligence, Research and Applications Lab at UBC Okanagan, in Kelowna, British Columbia is situated on the traditional, unceeded lands of the Syilx people. Our interdisciplinary team is composed of computer scientists, musicologists, sound designers and humanities scholars. We research sound perception, cognitive models of audio production, and sound analysis in creating the new gold standard in AI and machine learning models to assist and streamline the creative process of sound design and soundscape composition.
The goal of the UBC Sonic Production Intelligence Research and Applications Lab is to develop new computational tools to simulate cognitive tasks of the creative process in sound design. Projects in SPIRAL focus on the development of the next generation of A.I. computer-assisted tools for sound design production in the growing field of sound art, video games and virtual reality.
SPIRAL is located at 3505 Spectrum Ct, Kelowna, BC, Canada, in the Innovation Annex Building as part of the cutting-edge research infrastructure developed at The University of British Columbia's Okanagan Campus. The lab consists of three research spaces including the Sound Design A.I. space, Sound Capture, and Sonic Experience rooms. Built into 900 sqft performance and immersive experience space, SPIRAL boasts a 36-channel audio dispersion system, high-end microphones, 10 ft high-definition video projection, and VR headsets for media production and perception focussed research. Adjoining this space is a 200 sqft dedicated sound control room fitted out with hardware and software audio engineering equipment .
The SPIRAL facilities includes audio technologies for the production, analysis, and experience of sonic media. The three spaces are connected through audio over ethernet and inter-accessible.
A state-of-art production space and sound/task analysis infrastructure considering the elements to conduct the research of task-analysis, music information retrieval, and Creative A.I. tool development.
The function of the Sound Capture Facility is to provide the infrastructure necessary to record musicians, and sound effects artists at a professional quality essential for the sound design tasks analysis and music information retrieval objectives in the SPIRAL research program.
The SPIRAL Multi-use Facility will provide the infrastructure essential for Dr. Thorogood’s research in developing high-level audio features and user experience studies of Creative A.I. sys-tems in VR, video games and sound design media. Such research conducting listener and user experience studies will account for the multiple formats layouts that current and future media for-mats require by providing a flexible system of high standard audio and visual displays.