Sonic Prodiction, Intelligence, Research, and Applications Lab

About

SPIRAL research.
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Projects

Current and past SPIRAL projects.
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Facilities

Overview of SPIRAL infrastructure.
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People

Researchers and artists working at SPIRAL.
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About

The Sonic Production Intelligence, Research and Applications Lab at UBC Okanagan, in Kelowna, British Columbia is situated on the traditional, unceeded lands of the Syilx people. Our interdisciplinary team is composed of computer scientists, musicologists, sound designers and humanities scholars. We research sound perception, cognitive models of audio production, and sound analysis in creating the new gold standard in AI and machine learning models to assist and streamline the creative process of sound design and soundscape composition.
The goal of the UBC Sonic Production Intelligence Research and Applications Lab is to develop new computational tools to simulate cognitive tasks of the creative process in sound design. Projects in SPIRAL focus on the development of the next generation of A.I. computer-assisted tools for sound design production in the growing field of sound art, video games and virtual reality.

SPIRAL is located at 3505 Spectrum Ct, Kelowna, BC, Canada, in the Innovation Annex Building as part of the cutting-edge research infrastructure developed at The University of British Columbia's Okanagan Campus. The lab consists of three research spaces including the Sound Design A.I. space, Sound Capture, and Sonic Experience rooms. Built into 900 sqft performance and immersive experience space, SPIRAL boasts a 36-channel audio dispersion system, high-end microphones, 10 ft high-definition video projection, and VR headsets for media production and perception focussed research. Adjoining this space is a 200 sqft dedicated sound control room fitted out with hardware and software audio engineering equipment .

Projects

Audio Metaphor is an interactive system that presents itself as a search engine in which the audience is invited to enter an expression or a sentence that will serve as a request to an automatic soundscape generation system.

Sound design vocabulary. We are currently reporting on the worlds largest collection of high-level sound describing words ffor use in computational sound design research. With these descriptors, we will build new classification models that provide interpretations of audio signals with a greater level of cognitive detail.

New Interfaces for Muical Expression - SPIRAL researchers are currently in ealy development stages for the design of a lightweight small form-factor system to stream movement data from objects - such as yo-yos and beglari. Data is interpreted by a machine learning model trained to recognize gestures. Gestures are then used to create sound performance.

generative machine learning audio creative simulation.

SPIRAL Facilities

The SPIRAL facilities includes audio technologies for the production, analysis, and experience of sonic media. The three spaces are connected through audio over ethernet and inter-accessible.

Sound Design A.I. Studio

A state-of-art production space and sound/task analysis infrastructure considering the elements to conduct the research of task-analysis, music information retrieval, and Creative A.I. tool development.

Sound Capture

The function of the Sound Capture Facility is to provide the infrastructure necessary to record musicians, and sound effects artists at a professional quality essential for the sound design tasks analysis and music information retrieval objectives in the SPIRAL research program.

Sonic Experience

The SPIRAL Multi-use Facility will provide the infrastructure essential for Dr. Thorogood’s research in developing high-level audio features and user experience studies of Creative A.I. sys-tems in VR, video games and sound design media. Such research conducting listener and user experience studies will account for the multiple formats layouts that current and future media for-mats require by providing a flexible system of high standard audio and visual displays.

People

Dr. Miles Thorogood: SPIRAL Principal Researcher

Miles Thorogood is an artist/engineer at the University of British Columbia with research in the practice and theory of sound design and interactive digital art. His research seeks to identify formal models of creativity as it is by investigating aspects of human perception and design process in order to encode creative structures for computer-assisted technologies in art-making environments. Miles specializes in quantitative and qualitative methods from Music Information Retrieval, Human Computer Interaction, and Artificial Intelligence toward cutting edge research in the development of novel computational models and systems for artistic creation.

Joshua Kranabetter: SPIRAL Machine Learning Researcher

Joshua Kranabetter Joshua Kranabetter is a Master's student at the University of British Columbia's Okanagan campus. He is interested studying in generative sound design and music creation through machine learning and artificial intelligence. In the future, he would like to explore novel applications of sound in film, video games, and music.

Craig Carpenter: Sound Design Specialist

As long as I can remember, I’ve had a deep love for movies and a passion to work in the entertainment industry. I’ve gained valuable experience by working on some great projects throughout my career. I’m motivated, reliable, and detail oriented, and enjoy working closely with other creative professionals to craft compelling stories. As part of the 2010 NBC Winter Olympics broadcast I was lucky enough to work as a production sound crew, capturing everything from interviews with the Great One to Apollo Ono and the Gold medal hockey game.

generative machine learning audio creative simulation.