Software
Tools & Apps
Desktop tools built directly out of the lab's research — audio plug-ins, a network-jamming app, a sound-feature extractor, a video-frame sampler, a tool that turns photographed objects into playable game levels, an audio-sample generator, a projection-mapping app, a spatial-audio instrument, and a filter steered by a control algorithm. Each one grew out of a project on the research page.


PID Filter
Audio plug-in · VST3 / Standalone · macOSA band-pass filter that chases your sound, steered by the same control loop that steadies drones and robot arms.
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Audio Gaussian Splatter
Spatial-audio plug-in · VST3 / Standalone · macOSTurns one sound into a surrounding field of up to 256 spatialised splats, each running its own effect chain.
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Resampler
Audio-sample generator · macOSGrows a few dozen samples into hundreds of new variations, using a neural network trained on your own Mac.
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Samples
Audio-corpus maker · macOSCuts a recording into a folder of individual sounds, finding each one for you.
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JamLink
Network music app · macOSLow-latency audio and MIDI for musicians playing together from different places.
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Spiral Urban Screen
Projection-mapping app · macOSProjection mapping for buildings: warp video, stills and live feeds onto surfaces that aren't flat screens.
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BFSegmenter Extractor
Sound-feature tool · macOSScores a folder of sounds for valence, arousal and Bark-band features, ready for analysis.
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Frames
Image-corpus tool · macOSSamples random frames from a folder of videos to build an image training set.
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Tactile Game Level Creator
Game-level tool · macOSPhotograph objects on a desk and play them as a side-scrolling platformer.
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Dropout
Audio plug-in · VST3 / AU · macOSSix packet-loss-concealment algorithms, pushed past repair into a glitch effect.
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Codec Crusher
Audio plug-in · VST3 / AU · macOSRuns audio through real speech and music codecs, from Opus to Codec2, and turns their artefacts into an effect.
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Codec Crusher +
Audio plug-in · VST3 / AU · macOSCodec Crusher with tempo-synced packet loss, using each codec's own concealment.
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