Software

Tools & Apps

Desktop tools built directly out of the lab's research — audio plug-ins, a network-jamming app, a sound-feature extractor, a video-frame sampler, a tool that turns photographed objects into playable game levels, an audio-sample generator, a projection-mapping app, a spatial-audio instrument, and a filter steered by a control algorithm. Each one grew out of a project on the research page.

PID Filter

A band-pass filter that chases your sound, steered by the same control loop that steadies drones and robot arms.

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Audio Gaussian Splatter

Turns one sound into a surrounding field of up to 256 spatialised splats, each running its own effect chain.

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Resampler

Grows a few dozen samples into hundreds of new variations, using a neural network trained on your own Mac.

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Samples

Cuts a recording into a folder of individual sounds, finding each one for you.

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JamLink

Low-latency audio and MIDI for musicians playing together from different places.

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Spiral Urban Screen

Projection mapping for buildings: warp video, stills and live feeds onto surfaces that aren't flat screens.

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BFSegmenter Extractor

Scores a folder of sounds for valence, arousal and Bark-band features, ready for analysis.

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Frames

Samples random frames from a folder of videos to build an image training set.

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Tactile Game Level Creator

Photograph objects on a desk and play them as a side-scrolling platformer.

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Dropout

Six packet-loss-concealment algorithms, pushed past repair into a glitch effect.

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Codec Crusher

Runs audio through real speech and music codecs, from Opus to Codec2, and turns their artefacts into an effect.

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Codec Crusher +

Codec Crusher with tempo-synced packet loss, using each codec's own concealment.

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